AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games Performance in Oceania Q2 2021
In Q2 2021, the top 5 entertainment mascot games in Oceania showed varied performance in revenue, downloads, and active users. Discover the trends for each app.
Throughout Q2 2021, the top 5 entertainment mascot games on a unified platform in Oceania demonstrated diverse performance metrics. Data from Sensor Tower reveals interesting trends in weekly downloads, revenue, and active users for each app.
Crash Bandicoot: On the Run! saw a significant decline in weekly downloads from 77.9K at the end of March to approximately 8.8K by the end of June. Weekly revenue also decreased, starting at $16.2K and dropping to around $3K in the same period. However, the app experienced a slight uptick in active users towards the quarter's end, stabilizing at about 62K.
Minion Rush: Running game maintained a relatively steady performance in weekly downloads, starting at 4.8K and peaking at 8.5K by the end of June. Revenue showed fluctuations, with peaks reaching $1.2K and lows around $500. Active users remained stable, averaging around 21K throughout the quarter.
Sonic Dash: Fun Endless Runner experienced consistent weekly downloads, ranging between 4.2K and 5.6K. Revenue remained relatively stable, with weekly earnings fluctuating between $392 and $1.3K. The app's active users stayed strong, averaging around 140K throughout the quarter.
World of Peppa Pig: Kids Games showed steady weekly downloads, starting at 5.2K and ending at 5.1K. Revenue exhibited fluctuations, peaking at $5.7K and maintaining a low of $3.9K. Active users remained consistent, averaging around 11K, with a slight increase towards the end of June.
Disney Pop Town! Match 3 Games had an interesting trend in weekly downloads, spiking at 8.9K in mid-May and then dropping to 508 by the end of June. Revenue followed a similar pattern, peaking at $3.3K in late May and ending at about $2.6K. Active users saw significant growth, peaking at 11.3K in mid-May before stabilizing at around 3.3K by the end of the quarter.
For more detailed insights and data on mobile app performance, visit Sensor Tower.